Saturday, January 21, 2012

Bones Layer Test- Anime Studio Pro 6

Recently, I revisited some old software that had been languishing on my laptop, Anime Studio Pro 6.

Now, I love this software, it's by far one of my favorite software purchases. But, I just haven't had much time to experiment with it. Still, every now and again, I revisit it and sort of re-learn it. Haha! I have to, since I can't retain the knowledge, for some reason. (O.o)

My latest lesson to myself has been using the bone layer function. With the bone layer, you can place a "skeleton" of sorts over an image you've drawn. Then by binding certain points in the drawing to the bones, you can animate the thing.

Pretty cool, huh?

I couldn't wait to give it a go, so I hurriedly scratched together a pic or two, admittedly they are out-of-proportion humanoids, but still. Then, I created a bone layer and drag a pic into it. I put some bones in there, and bound them up to parts of the picture using the "bind points" feature.

Here's the result of my quick work:

I particularly liked the light dancer in this one. I think I'll do a little more with that idea a bit later. The music was fun, too. The music, by Kevin MacLeod of, is called, "Cut and Run". He's got loads of nice stuff.

This little lesson seems ripe for a tutorial, so I'd better get busy making one.

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